Dawson Game Jam 2015

The 2015 Dawson Game Jam will be a three day event organized for CEGEP and University students as well as the local indie games community. The Dawson game jams provide a creative and safe space for anyone passionate about art, design and code, who want to make games with others, meet the members of the Critical Hit team (please see below) and get help from industry mentors.

The 2015 Dawson Game Jam is tentatively planned for March.

Please return here for updates or contact Shawn Bell (sbell@dawsoncollege.qc.ca) to be added to a mailing list.

Critical Hit 2015 (summer video game incubator program for students)

Critical Hit is an incubator that hatches experimental, avant-garde, unique, and otherwise innovative games that might not get made in a commercial ecosystem. It welcomes all aspiring makers, including students, indie developers, new media artists, and hobby developers. Each year, Critical Hit focuses on a new subset of game design, continually innovating and testing cutting-edge game development pedagogies.

Critical Hit was born from a partnership between ÐÇ¿Õ´«Ã½ÊÓƵ and Concordia’s Technoculture Art and Games (TAG) Centre and represents the vision of the founders of TAG, Lynn Hughes & Bart Simon, and Shawn Bell, coordinator of Interactive Media Arts at ÐÇ¿Õ´«Ã½ÊÓƵ.

Please go to for more information.

Please note: Participation in the Dawson Game Jam does not secure individuals a place within the incubator program. The aim is both to introduce applicants without any or much jamming experience to the popular, fast-paced game-making format, and to allow experienced jammers to show us what they can do! This jam also gives people a chance to add a game to their repertoire, strengthening applications for the incubator.

Photos

Critical Hit Final Showcase at Google Montreal, 2014

Credit: Photos courtesy of TAGlab, Concordia University. © All rights reserved by TAGlab.



Last Modified: March 18, 2015